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EHDBENCH Ver 3.22
HDBENCH Ver 3.22 (C)EP82ό/©Έ
M/B Name
Processor Dual Pentium III 799.10MHz[GenuineIntel family 6 model 8 step 3]
Cache L1_Data:[16K] L1_Instruction:[16K] L2:[256K]
VideoCard Radeon DDR
Resolution 1024x768 (32Bit color)
Memory 523,692 KByte
OS Windows 2000 5.0 (Build: 2195) Service Pack 1
Date 2000/10/01 22:18
Intel(r) 82801AA Bus Master IDE Controller
vC} IDE `l
IBM-DPTA-372050
Intel(r) 82801AA Bus Master IDE Controller
ZJ_ IDE `l
Maxtor 33073U4
IBM-DTLA-307045
Symbios Logic 875XS|D, 2280X PCI SCSI Adapter
MATSHITACD-R CW-7503 1.06
ALL Integer Float MemoryR MemoryW MemoryRW DirectDraw
23900 72938 72673 21284 23506 36136 64
Rectangle Text Ellipse BitBlt Read Write Copy Drive
30750 34345 6560 714 22604 21856 2373 C:\20MB
E3DMARK 2000
3DMARK 2000 PROJECT FILE
PROJECT
Description: My Project
Comment:
3DMark Version: 340
Install ID: 0xFB9F8560
Registration Key:
Registration Name:
Registered: No
TEMPLATE
Display:
Type: Internal
Width: 1024
Height: 768
Depth: 16-Bit
Buffering: Triple
Z-Buffering: 16-Bit
Refresh Rate: VSync Off
Texture Format: 16-Bit
Options:
Continuous Benchmark: No
Show Title Screens: Yes
Benchmark Run Count: 1
Continuous Demo Mode: No
Sounds Enabled: Yes
CPU Optimization: D3D Hardware T&L
RESULTS
Platform: Internal
3DMark Result: 4315 3D marks
CPU Speed: 323 CPU 3D marks
Game 1 - Helicopter - Low Detail: 91.9 FPS
Game 1 - Helicopter - Medium Detail: 63.0 FPS
Game 1 - Helicopter - High Detail: 30.2 FPS
Game 2 - Adventure - Low Detail: 91.8 FPS
Game 2 - Adventure - Medium Detail: 51.6 FPS
Game 2 - Adventure - High Detail: 31.1 FPS
Fill Rate (Single-Texturing): 263.8 MTexels/s
Fill Rate (Multi-Texturing): 554.3 MTexels/s
High Polygon Count (1 Light): 2590 KTriangles/s
High Polygon Count (4 Lights): 1757 KTriangles/s
High Polygon Count (8 Lights): 1267 KTriangles/s
8MB Texture Rendering Speed: 269.0 FPS
16MB Texture Rendering Speed: 246.4 FPS
32MB Texture Rendering Speed: 155.2 FPS
64MB Texture Rendering Speed: 0.5 FPS
Bump Mapping (Emboss, 3-pass): 161.6 FPS
Bump Mapping (Emboss, 2-pass): 228.4 FPS
Bump Mapping (Emboss, 1-pass): 420.2 FPS
Bump Mapping (Environment): 133.6 FPS
SYSTEM
Software Versions:
Windows Version Windows 5Service Pack 1, Build 2195
DirectX Version 4.07.00.0700
Bios Version Not available
Bios Date 07/28/00
Memory:
Total Physical Memory 512MB
Free Physical Memory 436MB
PROCESSOR
CPU Information:
Processor Type Intel Pentium III
Processor Speed 800MHz
Processor Caps SSE, MMX
Cache Memory:
L1 Cache Size 32KB
L2 Cache Size 256KB
DESKTOP
2D Display Adapter:
Name Radeon DDR
Driver Date Not available
Monitor:
Name (ωθΜj^)
Driver Date Not available
Desktop Size and Color Depth:
Width 1024
Height 768
Color Depth 32 bit
INTERNAL 3D CARD
Information:
Name Radeon DDR
Driver Name ati2dvag.dll
Driver Version 0.00.00.0000 (Not Certified)
Total Video Memory 65136KB
Total Texture Memory 90736KB
Minimum Texture Resolution 1 * 1
Maximum Texture Resolution 2048 * 2048
Maximum Texture Blending Stages 8
Maximum Texture Coordinates 3
Bus AGP
Manufacturer Identifier 0x00001002
Chipset Type 0x00005144
Subsystem Identifier 0x001A1002
Chipset Revision Level 0x00000000
Supported features:
Transformation and lighting in hardware Yes
16-Bit Rendering Yes
24-Bit Rendering No
32-Bit Rendering Yes
Textures In Single Pass 3
Driver can disable VSync by software request Yes
Edge Antialiasing No
Subpixel Accuracy Yes
Point Sampling Yes
Point Sampling With Mip-Mapping Yes
Bilinear Filtering Yes
Bilinear Filtering With Mip-Mapping Yes
Trilinear Filtering Yes
Anisotropic Filtering Yes
Specular Gouraud Yes
Vertex Fog Yes
Range Fog Yes
Table Fog No
W-Fog No
Alpha Blending Yes
Vertex Alpha Blending Yes
Vertex And Texture Alpha Blending Yes
Additive Alpha Blending Yes
Multiplicative Alpha Blending Yes
S3 Texture Compression Yes
DX6 Bump Mapping Yes
Flags:
DirectDraw flags 1 0x14527BC1
DirectDraw flags 2 0x004ABE7C
Texture operations 0x00FEFBFF
Stencil-buffer operations 0x00000000
Miscellaneous capabilities 0x00000073
Raster capabilities 0x002762BF
Z-comparison capabilities 0x000000FF
Alpha-test-comparison capabilities 0x000000FF
Source-blending capabilities 0x00001FFF
Destination-blending capabilities 0x000003FF
Shading capabilities 0x000C528A
Texture capabilities 0x00000C5F
Texture-filtering capabilities 0x0703073F
Texture-blending capabilities 0x000000CF
Texture-addressing capabilities 0x0000001F
Modes:
Z-Buffer formats 16-Bit Z-Buffer, 24-Bit Z-Buffer
8-Bit Texture formats 8-bit, 332 RGB
15-Bit Texture formats 15-bit, 555 RGB
16-Bit Texture formats 16-bit, 565 RGB, 16-bit, 5551 RGBA, 16-bit, 4444 RGBA
24-Bit Texture formats 24-bit, 888 RGB
32-Bit Texture formats 32-bit, 8888 RGBA
Display modes 320 * 200, 8 bit, 320 * 200, 16 bit, 320 * 200, 32 bit, 320 * 240, 8 bit, 320 * 240, 16 bit, 320 * 240, 32 bit, 400 * 300, 8 bit, 400 * 300, 16 bit, 400 * 300, 32 bit, 512 * 384, 8 bit, 512 * 384, 16 bit, 512 * 384, 32 bit, 640 * 400, 8 bit, 640 * 400, 16 bit, 640 * 400, 32 bit, 640 * 480, 8 bit, 640 * 480, 16 bit, 640 * 480, 32 bit, 800 * 600, 8 bit, 800 * 600, 16 bit, 800 * 600, 32 bit, 1024 * 768, 8 bit, 1024 * 768, 16 bit, 1024 * 768, 32 bit, 1152 * 864, 8 bit, 1152 * 864, 16 bit, 1152 * 864, 32 bit, 1280 * 1024, 8 bit, 1280 * 1024, 16 bit, 1280 * 1024, 32 bit, 1600 * 1200, 8 bit, 1600 * 1200, 16 bit, 1600 * 1200, 32 bit, 1920 * 1440, 8 bit, 1920 * 1440, 16 bit, 1920 * 1440, 32 bit, 2048 * 1536, 8 bit, 2048 * 1536, 16 bit, 2048 * 1536, 32 bit